Then a thought strikes you and you wonder why was that so scary? Nothing happened! That’s how tense Amnesia can be. Eventually you might muster the nerve to make a furious, desperate dash to the next well-lit area or point of safety, but if you’re anything like me then you’ll arrive panting for air. The opening hours of the game are spent inching along empty corridors, being occasionally unnerved by a flicker of shadow or a random noise, telling yourself that old reassurance – it’s just a game. It’s a more sophisticated approach to horror playing on psychological threats rather than physical ones. It must have been a terrible flossing accident
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